In today’s blog I will describe the techniques that we used to make Basher Beatdown, a fast paced game, work with 10 fps. A lot of info will be about the way we handle data on the controller itself but in the end we will also go over some gameplay changes that were made. 1.
In the previous blog we went over kick-starting the AirConsole port using Unity3D. In this blog we’ll start looking into creating our own controller. I won’t be able to provide the complete code that we used but I’ll explain the general concepts with explanatory code. 1. Creating custom HTML Even though the tools provided by
During the development of our upcoming game Basher Beatdown we discovered AirConsole, a new and awesome platform where you play games in your browser and use your smartphones as controllers. After having a quick look at their API I was quickly triggered to test how hard it is to port our game to AirConsole, which