Porting to AirConsole: Making 10 fps input work

  • Peter Klooster
  • 14 Mar, 2017
  • AirConsole, Basher Beatdown, Tutorial
  • 10 fps, AirConsole, Basher Beatdown, input, Tutorial
  • No comment

In today’s blog I will describe the techniques that we used to make Basher Beatdown, a fast paced game, work with 10 fps. A lot of info will be about the way we handle data on the controller itself but in the end we will also go over some gameplay changes that were made. 1. 

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